Critical Thinking & Collaboration Lesson


Computers in the Curriculum


Critical Thinking and Collaborative Learning


Title                     
da Vinci Inventions: Collaborative Creativity

Overview


In this lesson, students in fifth grade art class will study Leonardo da Vinci, his artwork and his inventions. Students will also study simple machines to help spark ideas for their own invention for the 21st century. Students will work in partners or groups of their choosing to research, study, and create together. Students will use netbooks and iPads to research da Vinci’s inventions of his time and simple machines and uses in present day. Students will then use critical thinking skills to make a plan for a new 21st century invention. Students will use a collaborative drawing app on the iPad to create drawings of their invention, advertisements for the invention, and explanations for why the invention is needed in the 21st century. They will then use these collaborative drawings to make a slide presentation in an app or website of their choice.

Resources & Preparation

Theory to Practice

Collaboration and creativity in art class allows for students to work together and boost self confidence. Laura Devaney (2008) explains that, “using technology in art classes also might help take the pressure off students – especially younger students – who enjoy art, but who feel they aren’t talented enough to draw or paint.” Students enjoy working collectively in class and this type of digital project allows for easy collaboration for students, as well as, higher order thinking and ingenuity. Heidi Hayes Jacobs (2010) is emphatic that “we need to go out of our way to encourage learners to take risks both in artistic expression and in the realm of creating ideas.” This lesson does both of these tasks and incorporates technology and 21st century skills, also. Andrew Miller (2011) seems to agree when he states, “visual arts is an excellent discipline to build and utilize critical thinking skills.” The activities in this lesson are both fun, creative, and thought provoking for students and allows for a cross curriculum lesson in which students can take pride.
Standards



Indiana State Standards:
  • Visual Arts 5.4.1
    • Identify artwork made from the artist's philosophy that art is at its best when it is functional, ritually motivated, or moves people to act for the betterment of society (instrumentalism). 
  • Visual Arts 5.8.2
    • Create artwork incorporating concepts, subject matter, technology, or the sign systems of other disciplines that communicates in-depth knowledge gained through integrated study.
ISTE NETS Standards:

  • 1a: Creativity and Innovation
    • Apply existing knowledge and generate new ideas, products, or processes.
  • 2d: Communication and Collaboration
    • Contribute to project teams to produce original works or solve problems. 
Objectives


Upon successful completion of this lesson, students will be able to:
1.       Describe inventions of Leonardo da Vinci and their contribution to present day society.
2.       Illustrate the aspects of a new 21st century invention using iPads with groups members.
3.       Construct a presentation of collaborative drawings of an original 21st century invention using an iPad app of their choosing such as SlideShark or  Xavier Presentations.
Build Inquiry


To build interest in learning about Leonardo da Vinci, students will watch a twenty minute video about the artist (Getting to Know Leonardo da Vinci). The video focuses on a cartoon version of da Vinci discussing his contributions to the art world in addition to his inventions.
Instructional Delivery

Lesson 1: After watching the 20 minute video on da Vinci, students will spend the rest of class exploring the following websites on their netbooks or iPads.
o   How Stuff Works: Top 10 Leonardo da Vinci Inventions (article about 10 of da Vinci’s inventions)
o   Leonardo da Vinci Inventions (website for research and exploration of da Vinci and includes links for further investigation)

Lesson 2: Students will spend the day further investigating da Vinci and his inventions and explore the following simple machines websites, as well. 
o   Simple Machines Glossary (glossary of terms, photos, and descriptions of simple machines)
o   Simple Machines Game (game for identifying simple machines in different rooms of the house and also goes into compound machines)

Lesson 3: To start the lesson, an example presentation and the rubric for grading will be presented by the teacher for students. After the discussion, students will brainstorm together and start the collaborative drawing of the new invention inspired by a da Vinci invention. A minimum of ten slides/drawings should be made for final presentation.

Lesson 4: Continuation of collaborative drawings of invention and, additionally, an advertisement and any explanations for why the invention is necessary for the 21st century. Students should also incorporate descriptions of da Vinci’s inventions in the past and how da Vinci inspired their creativity of a new invention.

Lesson 5: Students will use the collaborative drawings that have been saved to iPads to create a presentation for the invention using an app such as SlideShark or Xavier Presentations. Presentation can be shared with teacher via email when completed.

Assessment


Students will be assessed on the activities with the following rubric: da Vinci Inventions Rubric on rcampus.
Citations


Devaney, L. (2008). Technology makes art education a bigger draw | eSchool News. eSchool News. Retrieved September 28, 2012, from http://www.eschoolnews.com/2008/09/19/technology-makes-art-education-a-bigger-draw/
Jacobs, H. H. (2010). Curriculum 21 essential education for a changing world. Alexandria, Va.: Association for Supervision and Curriculum Development.
Miller, A. (2011). Visual Art as Critical Thinking | Edutopia. K-12 Education & Learning Innovations with Proven Strategies that Work | Edutopia. Retrieved September 27, 2012, from http://www.edutopia.org/blog/visual-art-critical-thinking-andrew-miller


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