Saturday, March 24, 2012

Appetizing Art Apps

With access to iPods and iPads in the classroom and millions of apps, how do we know which apps are best for our students? When researching, there are many articles detailing the best tested apps for specific needs. This is a good start to finding apps for your students. From there, in my opinion, it is best to test them out yourself. If you know the type of lesson you are wanting to teach your students, you know what type of app will work best! There are many free or very inexpensive apps that are useful in the classroom for all subject areas. As an art teacher, I will be focusing on apps that allow my students to CREATE, with a focus on artistic creation! There are a plethora of apps that are available for this and I will link the title of each app for some of my favorites. I also would like to share some of the best art history and/or interactive apps that are also useful for art lessons.  

Creating and editing iPod/iPad apps:

This is a really cool app that lets you create your own pop art. Students can create their own silkscreen just like Andy Warhol did...only digitally! You can upload a picture or take one and go through the whole process of cropping, exposing, under painting, and then sharing. The app also allows students to meet curators from The Andy Warhol Museum who demonstrate silkscreen printing and share inside information on Warhol and his artwork. This is an awesome addition to a pop art or Warhol lesson.  



Type Drawing
This is one of my all time favorite creating apps! It is literally painting with words! Type Drawing allows you to type in a sentence, name, word, or anything you would like and then drawing with the letters you typed in. You can change the font, size, and color or the words in your picture. The pictures can then be shared. This is so fun and creative, I can't imagine anyone not having fun playing around and creating with it. Type Drawing has a Flickr Gallery that is downright AMAZING! I highly suggest you check it out! 

Flip It! allows you to make a flip book with drawing, but on a mobile device! A student can do a simple drawing and then when you add the next page, the previous is faded but still visible so that you can have the movement work to the best advantage for the book. This is a great introduction to animation for students and just fun, overall.






Animoto
Just like the Animoto website online, the Animoto app allows photos to be uploaded and set to music to make interesting movies. I really love that students could use the same device to take pictures and videos, edit, and create a final product without having to transfer to another device. Fantastic app.







This app allows students to practice the idea of sculpting without having to get so dirty. I do not have a kiln, therefore, it is not as easy for my students to experience sculpting. We use model magic, but it is just not the same as using clay. While this app is also not the same as using clay, students can push, pull, smooth, pinch, grab, flatten, bulge, and paint their creation with the app. They can also take pictures of their work and share them.





Lego photo is just a neat editing tool that turns a photo or picture into one made out of Legos. It is really neat to see the transformation. I really picked this because it is a great connection between our Lego engineering class and art class for our students.









This app allows students to create a collage type artwork using different objects as opposed to painting or drawing. This is a very important type of art can creation and this app allows for the students to really see how art can be made out of anything. This can be a great addition to any collage lesson in class.


Art History and Interactive iPod touch/iPad apps:

The MoMA app has a plethora of information about the artwork housed at The Museum of Modern Art in New York. This app has visual tours, audio tours, kids tours, you can add music to your MoMA tour, take pictures and share them, listen to MoMA podcasts, watch MoMA videos on iTunes, and so much more. This is a fantastic opportunity for students to guide themselves to what is most interesting to them. I love this app for myself and even more for my students!



The National Gallery in London app gives students access to artwork that is halfway around the world. The app includes more than 250 works of art that are from the gallery. There are video and audio experiences to accompany the artwork. A really neat aspect of this app is that the images are zoomable are are high resolution. Again, this app is great for letting students be their own tour guide and relate to artwork. 




The Louvre app allows students to visit the Louvre museum while at school. The app has over 100 of the artworks that are at the Louvre in Paris available and close up views of the details in the artwork. There are also videos in the app about the Louvre itself and on the artwork it houses. A great accent to a lesson in art history and an exploration that can be guided by students.





This app is a game that students could play as a way to focus on the skill of observation in relation to art. A student has match a small close up of part of a famous artwork with the part of the larger work of art. They truly have to look at the details in the art in order to match the tokens to the full artwork. This is a great app for the early finishers in class and it incorporates art history and observation.
This app is a painting/drawing app, but the neatest aspect is that two people can use devices and draw on the "whiteboard" simultaneously! Peer to peer interaction and teamwork at it's finest. Students can also use the app to write as opposed to drawing, if desired. The link is to the free version, but there is a paid version with more options available. My students are always wanting to work together and giving each other pointers on how to improve their artwork and with this they can work together through the magic of Wi-Fi!  

Sunday, March 18, 2012

What Websites Would We Want?


There are so many resources on the web to aid to the inclusion of technology in the classroom, it is sometimes difficult to discern what is best to use for which lessons. In this day in age, it is imperative that we incorporate technology tools into lessons so that students can go beyond the textbooks and get to creating and applying what they are learning. We need to ensure that our lessons are impactful and that we are utilizing what little time we truly have with our students. The technology that we choose to use in class has to fit the needs of our students and the curriculum, or it is not going to work as well as it should. There are so many web applications available, but my focus was on elementary art, because that is what I teach every day!  While creating a resource for my classroom on some of the best web 2.0 tools for art, I had certain criteria that had to be met in order to be included. The criteria were either pass or fail. If it doesn’t pass all three areas, it has no place in my curriculum. Simple as that! My three questions that I asked myself when evaluating tools were:

1.    Does it relate to art standards, creating art, evaluating and researching art history, or editing creations?
As an art teacher, the focus on art discovery, creation, and history is the main aspect of my lessons. Any technology that I infuse into my teaching has to be able to fit with the curriculum of my classes and enhance the lesson.

2.     Is it going to be easy and useful for students to use in grades K-6 for artistic purposes?
There are many tools that are applicable for art, but they may not all be easily grasped by young students in elementary school. The tools must have simple steps and be easily explained to students.

3.   Does it allow my students to create and edit in a way that they are unable to do otherwise or allow them to explore art in a personal and meaningful way?
We have books and DVDs on artists and the students should be able to explore art on their own and connect to artwork that they may not see otherwise. I also want my students to utilize the unique tools available for creating or editing artwork that is either not possible or not easily done in class by hands on production.  

In the following resource, I have included web tools that will be useful for sharing, creating, editing, and interactive art history exploration. Each icon is directly linked to the source for easy access and use!



Sharing Tools:

Prezi is a web based presentation tool that utilizes a single canvas, as opposed to slides. It allows the user to zoom in on specific areas of the canvas and create a “path” for presenting. Students can create a prezi on any topic and share with others.
GoogleDocs allows the user to create and share documents, presentations, spreadsheets, drawings, tables, etc. It allows the user to import links and other items as well as share or embed the creation to allow collaboration. Students can share any document or presentation they make with the teacher and other students in order to collaborate and share.

Creating and Editing Tools:

Animoto is a web application that allows the user to upload photos and videos and then create a presentation with music. The program analyzes the photos and videos and creates the presentation so that it is in rhythm with the music selected. It looks somewhat like a movie trailer when finished. It also allows the user to share the presentation when complete. It would be a great tool for students to use to make a presentation about a core experience trip they took.

Blabberize is a fun web application that lets the user upload a picture, then select a “mouth” for the photo. It lets you edit the size and shape of the mouth so that it fits the picture. You then can record a message. You could have students read a story, tell about an artist or author, analyze a piece of art, or any other type of lesson or presentation you are working on in class.

FotoFlexer is a website that is stellar for editing images and photos. The user can upload a photo or picture and then add filters or effects. The user can also decorate, distort, animate, and many other changes. We use this in art class for pop art, as there is a pop art effect that creates a Warhol type picture.

Wordle is a tool that allows the user to generate a “word cloud” from text that is provided by the user or from a blog or website with an RSS feed. The “word cloud” that is created makes words that appear more frequently larger in the cloud. You can edit fonts, layouts, and color schemes.Wordle can be used by students to create a "word cloud" from books and stories from class, their own writing, or many other projects.

Tagxedo is similar to Wordle, but it also allows the user to type in a word to search and it will create a “word cloud.” It allows the user to edit the shape, colors, layout, etc. Tagxedo would also allow the user to add the cloud created to products for purchase. Students could use this in the same way as Wordle.

Spell with flickr lets you type in words and then it searches flickr for photos of each letter typed. The user can continue to click each letter until the composition is as desired and then it can be embedded or shared. It is a really neat application for art purposes.

Scribbler allows the user to draw a simple picture and then when finished, hit scribble and it “sketches” what the artist drew. You can edit the colors and line thickness and then hit stop when it has reached the desired work of art. The artist can then take a screenshot of the artwork and save and share.

This is a neat web application that lets a student either use a script that is already done or use their own script they write to create a storyboard to go with it. It allows the user to choose camera shots and camera movements to go along with the script. It is a neat beginners look at movie making and the art factors that go into it.

Storybird allows the user to create a story and add their own illustrations or use artwork that is available on the site. It really lets students see the process for writing and publishing a book, but with the ease of doing it online.

Interactive Art History Tools:

Artsology has many games and interactive investigations that explore art history and many other aspects of art. Students could spend hours on this site and not get bored, and they would be learning about art history without even realizing it.

This is a really cool site because students can explore art by choosing from lists by last name, art movement, country, or century. They can also choose the most popular artists or most popular paintings. A great place for students to explore art on their own.

The National Gallery of Art for kids website is great because it has some really neat interactive art exploration/creation applications for students to use. They use these on my activboard and their netbooks when they complete work in art class. The site also has many other links for resources.

This is an interactive application that students can explore at their own pace and they lead the learning. A great introduction to modern art and very appropriate for even kindergarteners!

Google Art Project is a really need application that allows the user to digitally visit and explore seventeen different art galleries. Students can control where they are “looking” and also view the artwork from the museums individually. My favorite part of this application is that it allows the user to zoom in drastically on the artwork and it shows so much detail that is important for exploration. The visual of van Gogh’s brushstrokes are difficult to describe without being able to show students in detail exactly how he painted! Fantastic!

Sunday, March 4, 2012

21st Century Learning: Delaware Elementary Style

They say a picture is worth a thousand words. The pictures in the video below show the students at Delaware Elementary at their finest! They are working with technology, doing hands-on projects, and collaborating with others. 21st century skills are so widespread that students have to be using multiple skills during every lesson and all of the projects on which they are working. I believe that classes today still need to have a balance of human interaction and group learning, hands on production, and technology use. Our students need to know the technology that they will have to use when they have jobs in the future and we need to prepare them for this, but they will also need to know how to work with people and that should be part of our teaching, as well. 21st Century learning is truly a comprehensive process that requires numerous types of teaching and collaboration such as those shown in this video. Enjoy!